Topic Replies Activity
Number of connected sockets 2 March 28, 2020
Unity: DeleteFriendsAsync throws Error 2 March 28, 2020
Setting up DBA with Nakama 2 March 28, 2020
Collections and Database Implementation in conjunction with SQL Tables 13 March 28, 2020
List objects error 3 March 26, 2020
About the shutdown grace 4 March 26, 2020
Secure server 2 March 23, 2020
Issue of unavailable thread context for main-thread-only unity functionalities when called from Namama Socket.ReceiveLoop() async events 2 March 22, 2020
I can't use Nakama with Unity 5 March 21, 2020
Authoritative Server Unity 1 March 20, 2020
Questions regarding SendMatchStateAsync 2 March 20, 2020
Deleting the matches and chat rooms 2 March 18, 2020
Socket network handling 2 March 17, 2020
RegisterEventSessionEnd with full functionality 3 March 12, 2020
Custom Authentication with Nakama 22 March 12, 2020
Plugin was built with a different version of package 6 March 12, 2020
Why does sometimes the javascript documentation uses var and other times it uses let and const 2 March 11, 2020
When any user come online or when a player leaves,display a text message, so they say hello to eachother and become friends! 1 March 11, 2020
About add a customize function on nakama 9 March 11, 2020
Match registry 2 March 9, 2020
400 bad request error When trying to call custom RPC 5 March 9, 2020
Error in "migrate up" command when connecting in secure mode 4 March 8, 2020
Create a "world" (like a game-lobby) that player see each others 4 March 8, 2020
Session auth token expires at creation with the official Godot client 5 March 5, 2020
Social matchmaking 6 March 4, 2020
List friend from go runtime 2 March 4, 2020
Running more than one type of MatchMaking requests at the same time 6 March 3, 2020
User Nakama ID 8 February 29, 2020
Usernames and Leaderboards 3 February 26, 2020
Docs need update for group join 4 February 26, 2020