About the Client Libraries category
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0
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297
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July 26, 2021
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Nakama-js-protobuf WebSocket adapter not working
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1
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8
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April 1, 2023
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SSL on nakama server with domain
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1
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26
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March 29, 2023
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Automatically renewing the refresh token
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1
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15
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March 29, 2023
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Facebook login success, but not receiving facebook id
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2
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38
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March 21, 2023
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Integration Testing with JS Client
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3
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54
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March 20, 2023
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socket.onDisconnect not working correctly on desktop devices
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18
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153
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March 20, 2023
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AuthenticateGoogleAsync fails with Google Play 0.11.01 in Unity
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3
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144
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March 17, 2023
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Potential bug in NRtClient::sendMatchData
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7
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56
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March 16, 2023
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Godot 4 Incompatabilities and Issues
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1
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48
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March 13, 2023
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Failed friend requests with usernames containing white spaces
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1
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34
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March 12, 2023
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Closed action is not called with HTML5
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1
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47
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March 6, 2023
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Epic Authentication
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1
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46
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March 2, 2023
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NakamaUnreal realtime client notifications listener not working
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5
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72
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March 1, 2023
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Search by label name from client like query="+label.name:bingo" does not works
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1
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48
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February 23, 2023
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How to implement event part in unity (joining match and etc...)
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1
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44
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February 23, 2023
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Realtime Player Syncing
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1
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76
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February 22, 2023
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How to increase Socket disconnection time?
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1
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36
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February 21, 2023
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Is nakama multiplayer relay using udp in unity?
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1
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51
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February 21, 2023
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Connected callback action not working
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2
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56
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February 18, 2023
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C++ SDK crash on createDefaultClient
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5
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89
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February 17, 2023
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Matchlisting not working
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3
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133
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February 14, 2023
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Walk on Ground Game
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4
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77
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February 1, 2023
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Windows Release missing cmakelists.txt? Required for CMake projects? v2.6.0
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1
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47
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January 31, 2023
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Nakama-js.esm.mjs removed from NPM package since 2.5.1
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2
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48
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January 31, 2023
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Error while passing the api method
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5
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202
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January 24, 2023
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Authentication or SignIn with Google new PlayGamesServices 0.11.01
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3
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139
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January 21, 2023
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Can I get some help to implement a Go Realtime Client API
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8
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1194
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January 11, 2023
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Nakama Unreal and Online Subsystem
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1
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78
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January 11, 2023
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Chat during match
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5
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152
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January 10, 2023
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