Hello, I am currently developing a small game using Godot 4.2.1 Stable and Nakama 3.3.1.
The issue I am facing is that when 2 players join a match after the matchmaker matched them together, the first one to join is notified (using socket.received_match_presence signal) when the next player joins but other players don’t know about the ones that have joined before they themselves did.
I don’t know what I am doing wrong but I think I have simply misunderstood the documentation and I haven’t seen this subject being treated anywhere else.
Thank you!