About the Runtime Framework category
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0
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683
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August 4, 2021
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RemapGoogleId() during AuthenticateGoogle() is not working for us after changing authentication from GPS V1 to GPS V2
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0
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1
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May 13, 2025
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Disable Nakama console
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0
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1
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May 12, 2025
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Best practices for disallowing unwanted client calls to the server
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1
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14
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May 10, 2025
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Can not load go runtime
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3
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15
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May 8, 2025
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Intensive work on server
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10
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659
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May 6, 2025
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Call rpc from special port, like 7351 (console port)
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1
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17
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May 6, 2025
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Changing the custom id
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1
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13
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May 6, 2025
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Game creation request via HTTP request
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1
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12
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April 30, 2025
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Nakama debug feels tricky
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0
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17
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April 27, 2025
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Emergency help, asap please
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9
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120
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April 25, 2025
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Seem like there is no way to get the notification on server side
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2
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115
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April 24, 2025
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Can we provide a custom userId during custom authentication?
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0
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22
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April 19, 2025
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Can we get all cache key entries made from `localcachePut`?
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2
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27
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April 18, 2025
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Automatically remove from matchmaker
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3
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70
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April 17, 2025
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Game creation request via HTTP request
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0
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13
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April 16, 2025
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How to get Notification ID after using NotificationSend?
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2
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16
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April 14, 2025
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Improve Connection Stability
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1
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27
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April 8, 2025
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Initiating Asynchronous Workloads in Match Loop (TS/JS)
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0
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13
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April 8, 2025
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Restrict matchmaker to 1 match
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5
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48
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April 1, 2025
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ResponseError: code: 3, message: json: cannot unmarshal object into Go value of type string
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1
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24
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March 27, 2025
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How to import and export modules in Typescript Runtime
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1
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31
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March 26, 2025
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Socket Disconnections
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14
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97
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March 25, 2025
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1 player from two sessions
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1
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19
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March 24, 2025
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Example rpc for initializer.RegisterHttp
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8
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39
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March 21, 2025
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Match loop slow processing
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4
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32
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March 18, 2025
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Panic logging
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1
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25
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March 15, 2025
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Password hashing possibility in Go runtime module
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3
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32
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March 14, 2025
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Right pipeline to integrate plugins?
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2
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43
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March 14, 2025
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Matchmaking automatic update
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5
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34
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March 13, 2025
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