About the Runtime Framework category
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0
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184
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August 4, 2021
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Fetching users by customId
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3
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24
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August 8, 2022
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How to add sections to Nakama dashboard?
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2
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17
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August 5, 2022
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Authoritative server engine options?
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2
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24
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August 4, 2022
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Support for `process.env` in JS runtime
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1
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12
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August 4, 2022
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Method of database periodic backup
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3
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17
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August 4, 2022
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Authoritative turn based multiplayer game
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1
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20
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August 3, 2022
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Bundle external javascript lib on Nakama
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2
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27
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August 2, 2022
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Production Specs / Performance tips
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1
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25
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August 1, 2022
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Error when sending multiple requests to the server from multiple clients
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8
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77
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August 1, 2022
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FindMatch Same Time
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2
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28
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July 29, 2022
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How to make MatchHandler work?
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4
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46
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July 27, 2022
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Updating nakama above 3.10.0 breaks existing code because of read only _getPrototypeOf
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3
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32
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July 26, 2022
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System Signal to hot reload server runtime
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0
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23
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July 25, 2022
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Function binding in TS
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6
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80
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July 23, 2022
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Nakama weird match state gotcha's
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3
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52
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July 23, 2022
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Does Nakama scale well with TypeScript extensions?
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1
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44
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July 20, 2022
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Server stops when tickrate its too high
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2
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64
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July 19, 2022
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Find the real-time matchmaking queue size
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5
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46
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July 19, 2022
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MatchmakerRemove is not detecting socket disconnect
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1
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24
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July 19, 2022
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Cannot send Uint8Array to Client
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6
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65
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July 18, 2022
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Nakama Socket.sendmatchstate receives data as a uint8array(15)
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2
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38
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July 14, 2022
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What is best way to limit the frequency of chat messages sent by players?
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2
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88
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July 15, 2022
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What userId to use for a Global storageRead from a TS RPC?
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2
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27
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July 14, 2022
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Server side script for leaderboards and IAP
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1
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34
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July 13, 2022
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How to create a Leaderboard?
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1
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34
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July 3, 2022
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Get Match ID from the MatchLoop Handler
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1
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44
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June 29, 2022
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Hook Response Code/Message
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6
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61
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June 22, 2022
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Performance Concern Finding way to improve
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9
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89
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June 21, 2022
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Fishgame demo - strange behaviour on latest releases
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3
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51
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June 21, 2022
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