About the Runtime Framework category
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0
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445
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August 4, 2021
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Bug? StorageWrite not working as expected
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2
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16
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September 25, 2023
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IAP Validation Android
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2
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18
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September 25, 2023
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Can I retrieve pleayer steam account details after steam auth?
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0
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4
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September 25, 2023
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Use database and redis
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2
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26
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September 25, 2023
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Nakama crash on startup with Xcode 15 on macOS 13.6
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0
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4
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September 25, 2023
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Is the limitation for GetFriends valid in Unreal SDK?
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2
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8
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September 25, 2023
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Why validate auth token in local cache?
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1
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20
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September 25, 2023
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Matchmaking Prevent players joining multiple matches
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1
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25
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September 25, 2023
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I can't add an external directory
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0
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10
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September 24, 2023
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Matchmaker process missing index
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12
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58
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September 21, 2023
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Turn off or mute notifications when creating mutual friendship on the server
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0
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14
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September 20, 2023
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Go: plugin was built with a different version of package path/filepath
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2
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43
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September 20, 2023
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How to sending Notifications to user connections with condition?
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2
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52
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September 19, 2023
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Can party store custom status of members?
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5
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53
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September 19, 2023
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Ingame Mail
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7
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96
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September 14, 2023
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Implementation of authentication with express api nakama and unity
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8
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44
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September 14, 2023
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Go: fatal error: runtime: no plugin module data
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1
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25
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September 14, 2023
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How to parse Nakama Errors in go server framework?
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5
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35
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September 13, 2023
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Matchmaking with bots
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5
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58
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September 13, 2023
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Match priority
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1
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37
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September 12, 2023
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I don't understand how to DEBUG the project with TYPESCRIPT
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1
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48
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September 12, 2023
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API explorer custom rpc payload
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1
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36
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September 8, 2023
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Does socket connection get closed/invalidated if the refresh token expires?
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1
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60
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September 7, 2023
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Multi-team match
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1
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53
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August 30, 2023
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How know when a player is online/offline
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5
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63
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August 29, 2023
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Is protojson converted to binary inside the runtime?
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3
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46
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August 28, 2023
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Question about users_get_username
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10
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60
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August 28, 2023
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Calling GoLang from Typescript
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2
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56
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August 25, 2023
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How to get the full user list on the server
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8
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111
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August 22, 2023
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