Hi, I have a question about my Nakama unreal setup. Would it be a good idea to use two Nakama sockets to handle separate tasks, such as Chat and Notifications? Or is one socket already enough to handle both systems for big games like MMO game?
NkChatClient->AuthenticateCustom(
UserID,
Username, createAccount, Vars,
AuthSuccess, AuthError);
NkNotiClient->AuthenticateCustom(
UserID,
Username, createAccount, Vars,
AuthSuccess, AuthError);