I have basically completed an online multi-player game using Nakama & Godot so my next question is what’s the best way to put my server up online (and be running effectively 24/7) instead of running it locally?
I haven’t really done server or backend work before (which is why Nakama has been a godsend) so I’m not sure how much I have to do (and I haven’t done a lot with Linux) but my original idea was to rent a linux VPS and follow the same Nakama set-up steps there (without the Windows workarounds) then start the server and call it a day. My assumption is that would come with an IP I could code into the client to connect.
The other thing I thought was something like AWS but I feel I’d be getting way more features than I need for effectively an experiment. Again, in my head I get some sort of IP or URL to connect in the Godot client code but I don’t know if that’s exactly how it works.
Am I on the right track?
Edit: I should mention I’m using the Docker method explained in this video: https://www.youtube.com/watch?v=r3T_ED281vU&t=4509s&ab_channel=GDQuest