Socket setup with dedicated server

Hi, I have a dedicated authoritative server that my game clients connect to. The game server is the only entity that initializes a Nakama client and the game clients only interact with the game server.

When implementing chat, I see that the documentation points to initializing a Nakama socket after initializing a Nakama client which would mean I’d have to initialize the Nakama client on every game client which I don’t think I want to do.

Is there a way to establish a socket connection without a Nakama client? If not, what would be the correct approach for a dedicated server to establish/manage the Nakama socket connections of all the game clients?