I have installed the NAKAMA server locally using Docker. I am using Nakama-UNREAL client library and just trying out anonymous Authentication. Things are real good on windows. When the same build is prepared for Oculus using android packaging, The app keeps crashing. If I remvoe the NAKAMA modules and code from game, everything is just fine. I think the NAKAMA SDK runtime is missing on oculus. How to solve this issue?
@rohitdeveloper yes that should work – I should have mentioned that the current Unreal plugin does have Android support but it is yet-to-be released. However you can use what’s on master and you shouldn’t need your changes anymore.
I built it with the master branch just packaged it. The packaged .apk has the libnakama-sdk.so file within the libs. It is because of android plugin apl file and it is functioning exactly as needed on oculus. I have just performed anonymous login and it is working as expected. In coming days I will test sockets and almost every functionality and let you know.
Conclusion: The branch is good enough for packaging android build from UNREAL and running the client on oculus.