Hi,
I am going through the Unreal SDK and a question that arises is, why wasn’t the Nakama Unreal wrapper written or extended as an Online Subsystem (Online Subsystem | Unreal Engine 4.27 Documentation) - similarly to Unreal’s implementation of EOS, Steam, or other online services? What was the design decision? Was there any downside to doing so?
The Nakama Unreal docs (Nakama: Unreal | Heroic Labs Documentation) also don’t mention the subsystem.