Hi, we’re currently trying to make gifting on group mechanics via group chats like this
We’re unsure on how to handle multiple people updating the same chat content with UpdateChatAsync. Problem is from design wise, gifting would decrease some coin on the gifter.
So in the case of more than 5 people gift to a particular user simultaneously, how do we know if an update chat call fails from IChannelMessageAck? We don’t want to make gifter coin reduced if the person requesting the gift already have his request full.
We’re using Nakama 3 with Unity SDK
Thanks for the help!