Just wondering for the long run, is there an api to modify multiple or all player data like a batch request?
- Since there are leaderboards rewarding, I assume there’s a way to send rewards to multiple players. If so, is there an api I can use in case I want to make a tool for maintenance or data management?
- Can I develop background jobs to handle these batch requests?
Thanks in advance!
Thanks for the response! I’ll have a look on workarounds using RPC.
Another scenario I have in mind would be having a queue of requests in the client then sending them as a batched request to the server? Something like a failsafe feature to recover when multiple requests fail. I don’t really have a specific example at the moment though.
@tricko.ttg there’s no mechanism to batch the requests themselves together, for operations that need to happen transactionally one should use walletsUpdate
, multiUpdate
or StorageWrite
encompassing all objects that need to be updated within the same transaction.
I see… Thanks for verifying that!