I’m trying to develop a Jackbox style Letter code system for joining matches. This works great with the matchmaking system where I pass the String Variable with the code. However, this only works for the inital search. After the Match starts people joining need the actual match_id to join and can’t find the match with matchmaking.
I’m either doing something very wrong, or is this just not possible to do. From what I understood, Matchmaking would work despite the match having already started.
Basicly the Idea would be a Realtime Match (Client Authoritive) where someone would create the Match and Generate the code, then people would write that code in a textbox and Join that match. I’d idealy have a lobby where people would wait until the Match Creator would press a Start Game button to get the actual match underway.
Any ideas if this is doable under Matchmaking with Client Authoritive system? I’d love to have like 0 server side code to run.