I am new Nakama and pretty new to networking, and have been trying to implement your match making system in our project. I am also referencing the Jelloy Rogers sample project. I am using Unity 2018.4.
My goal: allow up to 4 users join a match
I’ve gotten 2 users to join a match, and to send matchState data in between, but can’t get 3 users to be in the same match (min user = 2, max user = 4). I think what happens is after the first 2 users match, the match tickets somehow become invalid, so the 3rd user cannot be matched.
What’s the correct way to allow any user to join a ongoing match, without having to enter the cumbersome matchID?
Also, is there a way to list available matches in the C# unity library?