Any chance you guys are working on a Godot client? It’s an increasingly popular game engine, and very much worth supporting.
@JimboAction We’ve just started to collaborate with the Godot engine team to work on one. Subscribe to this forum post and we’ll post updates as we make progress on it.
If you’re interested to move faster you could also use the REST API to communicate with Nakama directly in the meantime.
Oh wow, that sounds awesome! Thx!
I also found this which I haven’t used but seems promising. It’s a wrapper for the REST API.
And this wrapper for the dotnet client.
A godot client would be awesome. I will be waiting for it!
@kidandcat We’ve been quiet as we’ve got all things in order but check this out:
We’re now an official sponsor of Godot engine!
@novabyte Excited to see this!
Fwiw I’ve been building w/ Godot 3.1 Mono and Nakama’s Mono client without any difficulties save for one on macos which appears to be on the Godot side: https://github.com/godotengine/godot/issues/27830
Would be really cool to see a GDScript client but it’s been really easy to just use the docs and the standard C# examples on my end, at least for Godot Mono.
Cheers on directly sponsoring them!