@wantg I’m a bit confused, you want to update match data via an RPC? If that’s the case, this is technically possible but it’s not the right way to do it, you should send messages to the match via the socket.
My original idea was to use RPC for more convenient, for example, to change my position in other players’ games, i can call other people’s programs to execute some method through RPC.
Use socket to send and receive messages with more code.
I can do that In Relayed mode
but didnot work in Authoritative mode