Authoritative Server Unity

Hi, I’m making a multiplayer game with Unity with an authoritative (and headless) server.
I have a server and a client build ready and I want to try uploading the server somewhere and work on the matchmaking and liveOps stuff.
I’m interested in Nakama but I’m kinda lost.

I see on the doc that Nakama supports Authoritative Server with custom logic in Lua/Go, this is for the Matchmaking part + Handling the state of the match right ? (I see Init, Join, Leave, Terminate…)

What about the orchestrator part ? My game is match based so I need an instance of my server to be launched when players are matchmaking, I couldn’t find info on this ?

Sorry for the noob questions, any help would be greatly appreciated :slight_smile:
Thanks !