What is the simplest way to send FlatBuffers (specifically vector3s containing player positions) between computers using SendMatchStateAsync and ReceivedMatchState?
FlatBuffers and ProtocolBuffers are the preferable methods according to the documentation, but there doesn’t seem to be anything outlining their use with Nakama.
The problem isn’t that Nakama requires more than the FlatBuffers tutorials teach. Rather, the FlatBuffers tutorials focus on so much that Nakama handles for you. I don’t need to worry about uniquely identifying the senders from one another because Nakama does that for me already, I don’t need to build RPC functions because Nakama already handles that. I simply need to know how to set up FlatBuffer objects so that they can be sent between clients using Nakamas built in functionality and for the life of me I can’t find out how.
Any help is appreciated, thanks in advance.
P.S, This question has been asked before (here), but it fell off the map before it was really answered.