Hello everyone,
I am university student currently writing my Master’s Thesis with the subject “Comparative Analysis of Multiplayer Methods in Unreal Engine 5.4”. The tests will be conducted in typical 5v5 pvp modes. The plan is to setup the unreal dedicated server on one pc with its own network connection and open it to the internet. How can I use nakama features properly in such a setup?
Hi there, you can use the nakama server as a meta gaming server for things like chat, groups, friends, and more.
You can also manage dedicated servers for Unreal with nakama, but it depends on the hosting provider you choose. If you’re using AWS for hosting, you can check out their documentation for setting up GameLift integration GameLift Fleet Management - Heroic Labs Documentation. Or, you could always go the DIY route and create your own dedicated server management
I need to go the DIY route and I am trying to figure out to what extent nakama can assist me, so that I can avoid reinventing the wheel.
You can use the matchmaker matched callback on the nakama server to start dedicated server and return connection string to clients for example (not tested yet, but probably should work)