Basically I have a unity project that’s using gamelift for hosting and mirror for networking.
I want to use nakama to matchmake the players together which I’ve done, but I need to pass the values through to gamelift. What’s the best way to do this?
The Nakama to Gamelift bit is the thing I’m having issues with. I’m not 100% on how to pass the values like match ID and player ID through from Nakama to Gamelift so that only they are connected to the session.
can Nakama API send a message to each specific player in our party?
tell them a match is found with this specific name and session ID?
how it will do. @flavio @tom