Real-time parties create rules using runtime code

Is there a way to create rules on which users can create parties with before hooks using runtime code?

Hi @formatCvt

Yes we have support for adding before/after hooks for party messages. If you’re using the Go server runtime you should be good. If you’re using TypeScript you may see an error as the type definitions is yet to be updated but by providing the correct string (e.g. "PartyJoin") it should work correctly.

We’ll update our documentation to cover this.

Hi @tom
I’m working on creating parties for my game. We’re using the Go server. From my understanding, parties are only available using C# client SDK. Is there any place where I can find information about using server runtime code instead of the client?