The matchmaking feature offered by Nakama is great. However, due to the requirement that all players waiting for a match must remain online/connected, the matchmaking feature can’t be applied to games where:
- the number of players are too low for there to be a high probability of 2 players wanting to play with the same settings at one time
- play as truly passive. (This one is especially important, since passive games like Words With Friends should have equally passive matchmaking )
My current approach is to roll my own matchmaking, but this will get complex and substandard once more varied game settings are possible.
Are there any suggesting on what I can do? Could I somehow keep the matchmaking ticket alive even after a user has disconnected?