So I can’t use the Matchmaker, the Authoritative Multiplayer features and the Match Handler?
@kragil That’s not quite true though it depends on the multiplayer experience you want to offer. You can definitely use the authoritative multiplayer engine (match handlers) with a “suspend/resume” approach to progress the game state but that would be more useful if you want to offer a hybrid of the asynchronous multiplayer model and the active multiplayer model.
For example if you want players who are both online to feel the “active/rapid” experience of their multiplayer match but also allow players to come back if they have to go offline and resume their turn later. As always with multiplayer the devil is in the details.
Do you have a reference example for the type of multiplayer game you want to create?