Hey there, I am working on a content authoring tool that will be used to upload data to our Nakama server. This toolset is being built within the Unity Editor, with none of the code being compiled to any client. What I am hoping to be able to accomplish is allowing the Editor to effectively log in as the system user so I can upload data that will be globally accessible. Is this something that is possible? I know I could use runtime code written in Lua to write storage objects but that would be less ideal.
Thanks for the help!