Require example of logging in from a unity server to nakama

I manage to login from the unity client to nakama with AuthenticateDeviceAsync.
Currently i am using the same authentication method from the server.
The documentation states that server logins will not have a user ID, so i’m assuming there is a different method for logging into nakama from then unity server side.
Cannot find examples or any actual documentation for this.
Could somebody point me in the right direction of an example ?

Hello @jell-o-fishi, I think you’re looking for server-to-server calls.

Hope this helps.

thanks.

I was more looking for a specific example with the unity-sdk.

The Nakama Unity SDK provides a function for S2S calls here.