Unity client call to ListLeaderboardRecordsAroundOwnerAsync returns null cursors for previous and next - the client is unable to fetch additional records beyond the initial limit of 100 if the user scrolls to the beginning or end of the leaderboard. Is it expected behaviour to return null cursors on this command?
- Versions: Nakama 3.10, Windows, {Unity SDK 3.4.0}
result = await Client.ListLeaderboardRecordsAroundOwnerAsync(Session,PlayerDataKeys.NakamaDharma, PlayerData.NakamaID, limit: 50);
Debug.Log(result.PrevCursor);
Debug.Log(result.NextCursor);
This prints null for both cursors.