Im trying google login with the Nakama server and unity

Here i created the account in google developer console and create OAuth2.0 for android and downloaded the secret Json file.

Firstly I’m confusion on how i use that secret Json file.

  1. google_auth:
    credentials_json: ./data/google_auth.json

  2. google_auth:
    credentials_json: |
    “installed”: {
    “client_id”: " ",
    “project_id”: " ",
    “auth_uri”: " ",
    “token_uri”: " ",
    “auth_provider_x509_cert_url”: " "

and on unity side why i get the
please help if you about this issue

Hello @developerdinno,

The credentials_json value should be the json itself, option 2. is the correct one (assuming it’s formatted correctly and you’re using a .yaml configuration file).

yes sir IM using on YML file thank you

hello @sesposito sir,

i keep the above configuration but i get
{"level":"info","ts":"2024-03-20T04:49:51.950Z","caller":"server/core_authenticate.go:630","msg":"Could not authenticate Google profile.","error":"google id token invalid"}

i try the credentials_json as option 2 and this way:

    credentials_json: '{"web": {"client_id": "","project_id": "","auth_uri": "","token_uri": "","auth_provider_x509_cert_url": "","client_secret": ""}}'

any ideas or solution why this occurs

and on unity

PlayGamesPlatform.Instance.RequestServerSideAccess(true, RequestServerSideAccess);

private void RequestServerSideAccess(string code){
NakamaConnector.AuthenticateWithGoogle(code, authenticatevar);

i update the nakama version
and above option 2 is correct of JSON.