I try am bulding an inventory system using the storage engine. {I follow this tutorial}
Can the client subscribe updates from the server storage engine (no need poll the serv?
E.g. Player B send a gift item to Player A. How can player A client auto receive a new item update event from the server?
Is there any storage function like this one?
// Subscribe to the Status event.
socket.ReceivedStatusPresence += e =>
{
};