Hi,
Are there any plans to support more game engines? I’m using Defold with Nakama and it would be great to get access to Hiro instead of building these features myself in Nakama.
Niclas
Hi,
Are there any plans to support more game engines? I’m using Defold with Nakama and it would be great to get access to Hiro instead of building these features myself in Nakama.
Niclas
Seconded. Is no response a “no” response?
We are always open to bringing Hiro client-side support to more engines, as time and resources permit. So far the most in-demand platforms are already supported, and we’re open to hearing about more.
Hiro SDKs do contain a lot of functionality such as offline support, accessible wrappers for each operation, support for plugging in analytics and other custom integrations, deterministic startup order for game features, and more.
That said even until official SDKs are created it’s always possible to use the server-side functions directly as RPCs, and still benefit from a lot of functionality that you would otherwise have to write both client and server portions of.
If this is of interest just drop us a message and we’ll see how best we can help.