Handling Slow Connection

Currently working on the turn base game we don’t have any clue to handle slow connection. whenever we have slow connection this message appears in the log.
could you explain this log refer to what
“msg”:“Cleaned up closed connection matchmaker”

“msg”:“Cleaned up closed connection tracker”

msg":“Cleaned up closed connection status registry”

,“msg”:“Cleaned up closed connection session registry”

,“msg”:“Could not send close message”,“uid”:“5e5b426e-013f-481b-a7ef-c6379a20915d”,“sid”:“c043812d-8fe3-11ed-aa3d-006100a0eb06”,“error”:“write tcp ip :7350->: write: broken pipe”}
{“level”:“info”,“ts”:“2023-01-09T06:06:26.435Z”,“caller”:“server/session_ws.go:517”,“msg”:“Closed client connection”,“uid”:"5e5b426e-013f-481b-a7e

Hi, @Ali1Abbas!

“broken pipe” message means the client disconnected without proper “handshake”. If this was a WebSocket connection the client can implement reconnection. An example can be found here.

Hope this helps.