I am using authoritative multiplayer. It is turn based game.
How should I overcome bad network on player side.
For example if the server sent message to the player and the player was disconnected for 5 seconds due to bad wifi (lost signal). Is the player going to get that message when he come back online?
I am asking this question because I designed my game is such way that players should receive all messages and update the game with less data sent from server to game. so for example if player A has 10 items then I received message that he used 2 items then
I will update the items count 10-2 = 8
but if I lost the internet for 5 seconds and the server sent the message and I did not receive it the count of items will be wrong.
server side it will be 8
client side it will be 10