Hey, im having trouble understanding whats going on here.
If one player is sending too many messages these errors get spammed in the logs:
{"level":"warn","ts":"2024-07-14T10:17:51.776Z","caller":"server/session_ws.go:412","msg":"Could not write message, session outgoing queue full","uid":"d224b2f3-c7c5-45c9-9876-7e3e2df21d90","sid":"01a2f4b1-41c7-11ef-8987-006100a0eb06"}
{"level":"error","ts":"2024-07-14T10:17:51.776Z","caller":"server/tracker.go:1298","msg":"Failed to deliver presence event","sid":"01a2f4b1-41c7-11ef-8987-006100a0eb06","error":"session outgoing queue full"}
This makes ALL the players in the match freeze.
Why is it making all the players freeze?
Big issue atm