My game uses Nakama for its online, specifically the NakamaMultiplayerBridge, and launched last week.
I’m using Godot, and it appears some players are disconnecting often- especially in cross country games. I believe the fix for this could likely be as simple as increasing the default timeout parameter.
However, since I’m using the NakamaMultiplayerBridge, my understanding is that the connections are direct- and so changing them on the server won’t do anything. NakamaMultiplayerBridge is built on top of Godot’s MultiplayerCustom, which doesn’t expose the timeout parameter like the MultiplayerEnet does.
Does anyone know how to change the default timeout for bridge-based connections? Adding only 1 or 2 seconds would probably resolve over 90% of game crashes.