Hi,
we are looking into porting a game made in Godot 4 to PS5 and Xbox Series and I was wondering does Nakama support consoles for games made in Godot? I see on the documentation page that Unity i supported and C++/Unreal but there is no mention of GDScript.
Thanks in advance!!
Hello,
The Nakama Godot client is fully compatible with console builds. Since we use Godot’s built-in HTTP client, there are no changes needed on the Nakama side to support PS5 or Xbox Series.
The main consideration is on the Godot side: because Godot is open source, it can’t ship console-specific APIs directly (these are locked behind Sony/Microsoft developer agreements). To handle the console export itself, you’ll need to work with a third-party provider such as W4 Games (W4 Consoles) or Ramatak, who specialise in exactly this.
For console-specific authentication (PlayStation Network / Xbox Live), you’ll also need to go through Sony’s and Microsoft’s account managers to get authorization to use their auth SDKs — that’s a requirement on their end regardless of which game engine you’re using.
In short:
• Nakama - no changes needed, fully compatible
• Console export - work with W4 Games or Ramatak
• Console auth - coordinate with Sony/Microsoft account managers
Feel free to reach back out if you run into any questions along the way.
Best,
Fábio