Is it possible for a client to reestablish connection with server in case of unexpected disconnection?

Hello, I’m building a multiplayer word game where the gameplay is realtime. Sometimes some players disconnect unexpectedly, eg due to network issues. In the event a player disconnects, is it possible for them to automatically be reconnected and continue with the match?

Hey @Ndirangug yes, you’ll want to recreate your socket, reconnect, and then rejoin the same match you were in by using its match ID.