Authoritative turn based multiplayer game


Is there any active real time turn based multiplayer example available ? I am learning to make a turn based demo in Unity I have managed to synch positions and Inputs of local and remote players so far but now I need to disable the inputs of players according to their turn for that I think I need to do some server side coding. I tried to find examples similar to fish game but it seems there are no turn based examples on Unity

@hamzaRetrocube you can find a tic-tac-toe example here: GitHub - heroiclabs/nakama-project-template: An example project on how to set up and write custom server code in Nakama server.