Using golang, I’ve created my own match class. When a player try to join the match I’m using the function MatchJoinAttempt. to decide if he can or not
When I’m rejecting a join attempt, I want to reply the reason to the player. So as the documentation says, I’m returning the reason as a string. The problem is, I don’t know how to retrieve this string from the client side. Because I reject the join attempt, the function is throwing an exception. And the exception message is always (Match join rejected).
How should I get my value.
I’m using Unity as a client, and Nakama 2.7.0
Thanks in advance.