An option to decline a match / detect another client failing to join

Hey! I’m writing a mobile game with Godot + Nakama, using client-authoritative for now. Trying to handle match queue and join, and that when it came up:

Is there a way to decline a match after it has been found instead of joining it? And a second, similar question: Is there a way for other clients to detect a client failing to join?

Thanks in advance,

Marek

Hi @programaro,

Can you give a bit more details on your current match flow, whether these are relayed or authoritative matches and what you mean by “decline a found match”, would this be via matchmaking?