I’m using Nakama in .Net/Unity application to build a mobile application.
My question is: do
Nakama.Client.RpcAsync have the same functionality? Which one is recommended to use?
I’m a game developer so I don’t know much about networks. I see that
SocketAdapter. I read that socket takes more time to establish connection compared to http, but once the connection is established, it uses less network traffic than http, and is much faster. I also read that in OSI model, http starts on the 7th layer while socket starts from the 5th layer. Which should mean that socket is much faster.