If we don’t use GameLift and just launch a Unity dedicated server instance locally, how can it integrate with Fleet Manager? For example, how can we start a Unity dedicated server instance and allow clients to join using the IP and port? What are the best practices in this case?
@sesposito Please help!
Hi @zaichenhu, we currently do not have an official Fleet Manager implementation to launch a Unity dedicated instance locally. You could take inspiration from our Gamelift implementation and write your own that interacts with the local instance.
Best.