Hey ! have a few questions for Nakama on unreal engine. When changing maps, do you recommend saving the connection variables in gameinstance? And if in a game I have an equipment systemt, do I save it in storage or do I have to make an adapted system?
will you release the Sagi-shi game project for unreal engine, and if you will do more tutorial with Unreal Engine and Nakama !
Thanks
Have a nice day !