Server travel with Unreal engine and Equipment system

Hey ! have a few questions for Nakama on unreal engine. When changing maps, do you recommend saving the connection variables in gameinstance? And if in a game I have an equipment systemt, do I save it in storage or do I have to make an adapted system?

will you release the Sagi-shi game project for unreal engine, and if you will do more tutorial with Unreal Engine and Nakama !

Thanks
Have a nice day !

Hey @AmazingJungle good question, you can absolutely save connection variables including the socket to your UE Game Instance if your game spans multiple maps.

As for your equipment system, yes you will want to use the Nakama storage system. We also offer a paid, licensed product that handles inventory called Hiro. It builds on storage to provide a more comprehensive equipment API.