Retrieving a NakamaRTAPI.Party object from the client

Hey everyone,
I have a question regarding parties in the Godot SDK:

When using NakamaSocket.create_party_async(), a NakamaRTAPI.Party object is returned, which is useful for information about the party such as presences. I was wondering if it is possible to retrieve a party object for the party a user is in without create_party_async(), because methods such as join_party_async() unfortunately don’t return the party object, only a NakamaAsyncResult, which means that only the client that created the party can access the party object, but not anyone else.

Is there another way to access data from the party a user is in?

I hope my wording isn’t too confusing :smile: