Hey everyone,
I have a question regarding parties in the Godot SDK:
When using NakamaSocket.create_party_async()
, a NakamaRTAPI.Party
object is returned, which is useful for information about the party such as presences. I was wondering if it is possible to retrieve a party object for the party a user is in without create_party_async()
, because methods such as join_party_async()
unfortunately don’t return the party object, only a NakamaAsyncResult
, which means that only the client that created the party can access the party object, but not anyone else.
Is there another way to access data from the party a user is in?
I hope my wording isn’t too confusing