- Versions: Nakama v3.23.0-r2-mc+11a95d5, Unreal Plugin v2.10
I’m using parties to create matchmaking tickets and make players play together. When NakamaRealtimeClient::AddMatchmakerParty
is called, players in party receives NakamaRealtimeClient::PartyMatchmakerTicketReceived
callback to let them know matchmaking is started. But if party leaders calls NakamaRealtimeClient::RemoveMatchmakerParty
, players don’t receive NakamaRealtimeClient::PartyMatchmakerTicketReceived
so they are unaware of matchmaking being cancelled. Is this the expected behavior? Do I need to provide this information to players in party myself? Or is there any callback missing that I could use for this?