Hi, I’m using Nakama’s Unity SDK latest client with main thread commit. On the server, i haven’t changed any thing and just installed nakama using docker.
My game is the match maker looks for players with some properties and match them. the maximum number of players in the game is 2.
i have tested on 2 clients, the match maker seems to worked fine. But today I have scaled the testing with 6 members and created the pool. I have received the Matched callback. But here is the issue.
Say there’re 3 Match MATCH A, MATCH B, and MATCH C
A player among the 6,getting matched to MATCH A and MATCH C or MATCH C and MATCH B.
He’s getting matched to 2 others who are in pool.
I thought on matched callback all the users will get unique opponent. but while scaling it’s looks like my assumption is wrong. But i need the matched event to should throw only unique opponents to all.
Kindly help me fix this.