I’d like to know the proper way to handle Nakama exceptions.
For example, when I try to join with a empty Match ID string using JoinMatchAsync, I get this error in the Unity console:
WebSocketException: No match ID or token found
However, I can’t figure out which class is outputting the error so I can’t properly handle it. I also tried listening to the ISocket.ReceivedError event, but did not receive any events.
Do you have suggestions on how to handle these type of exceptions?
Also, how would you suggest cancelling the JoinMatchAsync method? I would normally pass in a cancellation token to the task and returning the method at certain points in the logic, but since the JoinMatchAsync method is in a DLL, I can’t implement it. What would you suggest? (for example, if a user clicks on join match several times, I’d like to cancel each task before starting a new one)