Create_match request gets cancelled (Godot)

Godot debug:

=== Nakama : DEBUG === Sending async request: MatchCreate<>
=== Nakama : DEBUG === Cancelling response: 1
=== Nakama : DEBUG === Resuming response: 1: NakamaException(StatusCode={-1}, Message=’{Request cancelled.}’, GrpcStatusCode={-1})
An error occured: NakamaException(StatusCode={-1}, Message=’{Request cancelled.}’, GrpcStatusCode={-1})

Code:

var created_match : NakamaRTAPI.Match = yield(socket.create_match_async(), “completed”)
if created_match.is_exception():
print(“An error occured: %s” % created_match)
return
print(“New match with id %s.”, created_match.match_id)

How to fix it?

@darvin7531 can you run the server with DEBUG level logs enabled (use --logger.level DEBUG) and let me know if you see any specific error messages in the logs related to the logic to create the multiplayer match?