- Versions: Nakama 3.12 Linux binaries
- Server Framework Runtime language: Go
Hey everyone! Hope this message finds you all well.
I’m currently making a load test scenario in a 2cpu / 4gb ram Linux machine hosting both cockroach single node and nakama server. I’ve tweaked the ulimit and net.core specs.
I have 3 other smaller machines simulating several clients in different threads running a C# console app.
If I just connect those clients to nakama I can get up to 30k (10k per machine), but whenever I start to have those “players” joining matches the server starts lagging and I can get up to 1.5k players connected in a match before the server stops answering.
Also if I have those players sending messages from every 0.5s the server manages to handle up to 500 players only.
I know my config is not ideal, so I wonder if anyone could provide some tips for how I can tweak and get more of a single machine with nakama.
To sum up my specs, I’ll list it below:
Ubuntu server 2 CPU 4 ram, with nakama and cockroach single node
Relay matches between players
Thank you all in advance