I happened across this Nakama server/client while watching a video on youtube.com and thought I should probably ask since I haven’t found any answers on the website. I noticed on the site that nakama can handle 11,000 concurrent connections, however, my question concerns actual player counts. We are currently developing a first/third person shooter, and would like to have either 16vs16, or even better, 32vs32 matches. In the future, we’ve got some ideas on creating a mmorpg game with pve and pvp combat, so I’m curious how many player connections the server would be able to handle at the same time. Have any tests been done with 3D multiplayers to establish a baseline limitation on number of players that can connect without causing lag problems? Thank you in advance for any light you could shed on the subject!