Problems with SSL for some number of users


I’m running into connection issues because of what looks like some SSL configuration issue. (In case it is relevant, the installation is on Digital Ocean with a load balancer fronting the ssl. A small % android/ios clients return ‘SSL CA certificate error’ - it is a Unity game.)

However, there is one strange thing about it: the first call to the server ( succeed without problem while the next calls fail ( => Network Error: status=SSL CA certificate error)

I can’t figure out why that is and I’m now wondering if there’s something I might be missing in the client implementation that could cause this? Looking at the code didn’t immediately bring up anything so I’m turning to the forums.

And I can answer my own question a few minutes later: I had made changes to the default UnityWebRequestAdapter to provide custom certificate handling. It was not implemented for GET and DELETE :-/