Hi,
I’m running into connection issues because of what looks like some SSL configuration issue. (In case it is relevant, the installation is on Digital Ocean with a load balancer fronting the ssl. A small % android/ios clients return ‘SSL CA certificate error’ - it is a Unity game.)
However, there is one strange thing about it: the first call to the server (https://gameserver-pdr.com:7350/v2/account/authenticate/google?create=false&) succeed without problem while the next calls fail (https://gameserver-pdr.com:7350/v2/account => Network Error: status=SSL CA certificate error)
I can’t figure out why that is and I’m now wondering if there’s something I might be missing in the client implementation that could cause this? Looking at the code didn’t immediately bring up anything so I’m turning to the forums.