hi. I searched forum but I cant find relative solve for my matter. I’m using nakama in client relay mode and I wanna use Socket.CreateMatchAsync and after some condition ReceivedMatchmakerMatched event or any similar thing be invoked. I dont want use match state. is there any way?
and question 2 in Socket.CreateMatchAsync(name) what’s name?
Hello @ghasem167 please have a look at the matchmaking docs.
The name field can be used to give the created relayed match a human-readable name that can more easily be shared with other players.
thnx. how to use name? in match property there isnt name.
The relayed match name is unrelated to the match properties, it’s a way to name a match with an arbitrary string that you can then share with other players so they can call matchJoin using said name.