I read a document that we can optionally provide a name when creating a new match.
but when I run the same code as shown in document, I got error that method “CreateMatchAsync” didn’t take string argument. (please check image below)
The CreateMatchAsync(matchName) overload is available in the v3.4.0 release of the Nakama Unity SDK. Please update to the latest and this should resolve the issue.
It looks like there was an issue with the latest Unity package, apologies for that. We have now created a new v3.4.1 release which should resolve the issue. It may take several days for it to be approved on the Asset Store, however if you visit the link above you can directly download the Nakama.unitypackage file and import it into your project that way.
Please let me know if this resolves the issue for you.